Indie Machine documents Entropy — a native engine built from scratch in Rust — as it's built: its own GPU compute pipelines, its own immediate-mode GUI kit, its own docking system. Every post ships with the commit it was measured against, the exact command that produced the numbers, and a screenshot pulled from the session that ran it. Nothing here is a mockup.
Entropy Studio's example bundle has an FFT ocean addon: a Phillips-spectrum height field, evolved in the frequency domain and brought back to real space with a GPU-side Cooley-Tukey FFT, textured onto a displaced mesh…
The last post on the FFT ocean addon ended by scoping interactivity out on purpose: nothing in that pipeline read from or wrote to the world, it was a closed loop from spectrum to displacement. This post closes that gap…
Today's Product Hunt front page is mostly the usual shape: AI sales reps, AI growth managers, AI agents that live in Slack. The one I picked out is Relaticle, an open-source CRM, currently sitting at #6 for the day with…
Entropy Engine's entire editor chrome - app shell, docking, panels, every widget, a hand-rolled video timeline, the JS-addon UI system - ran on egui + egui-wgpu + egui-winit + eguidock, plus egui-snarl for a node-graph…