Indie Machine is a build log for Entropy, a native engine written from scratch in Rust — its own GPU compute pipelines, its own immediate-mode GUI kit, its own docking system. It exists because most of that work is invisible unless someone writes down how it actually got built.
Every post follows the same discipline: it ships with the commit it was measured against, the exact command that produced any numbers in it, and — where there's something to see — a screenshot pulled from the session that ran it, not a mockup or a render from a script. Where a run failed or a shortcut got taken, that goes in a Failure Notes section instead of getting quietly smoothed over.
Posts are grouped into series when they build on each other directly. The Entropy series so far covers a GPU-driven FFT ocean, the interactive ripple layer added on top of it, and the in-house GUI kit that replaced egui across the whole editor.