4 posts in build order.
Entropy is moving from "a game engine you fork and hack on" toward "a framework you depend on and ship your own app with" - that's the whole point of EntropyApp, the embedding entrypoint added a few posts back. But a…
Entropy Studio's example bundle has an FFT ocean addon: a Phillips-spectrum height field, evolved in the frequency domain and brought back to real space with a GPU-side Cooley-Tukey FFT, textured onto a displaced mesh…
The last post on the FFT ocean addon ended by scoping interactivity out on purpose: nothing in that pipeline read from or wrote to the world, it was a closed loop from spectrum to displacement. This post closes that gap…
Entropy Engine's entire editor chrome - app shell, docking, panels, every widget, a hand-rolled video timeline, the JS-addon UI system - ran on egui + egui-wgpu + egui-winit + eguidock, plus egui-snarl for a node-graph…